Module:LocLine: Difference between revisions
| No edit summary Tag: Reverted | No edit summary Tag: Manual revert | ||
| Line 7: | Line 7: | ||
| local buildMap = require('Module:Map').buildMap | local buildMap = require('Module:Map').buildMap | ||
| local membscol = { | |||
| 	[true] = '[[File:Member icon.png|link=Members]]', | |||
| 	[false] = '[[File:Free-to-play icon.png|link=Free-to-play]]', | |||
| } | |||
| function p.main(frame) | function p.main(frame) | ||
Latest revision as of 13:11, 9 November 2022
The LocLine templates are used to list a monster's locations. Three templates are used to form the locations table:
- {{LocTableHead}}- Contains table headers for the top of the locations table
- {{LocLine}}- Template for all of the individual location lines
- {{LocTableBottom}}- Contains table footers for the bottom of the locations table
Usage
{{LocTableHead}}
{{LocLine
|name        = <!-- (Optional) Name of monster, defaults to article's title -->
|location         = <!-- Location -->
|levels      = <!-- Level(s) of the monster spawns at this location -->
|members     = <!-- (Optional) "yes" if location is members-only, defaults to "no" -->
|mapID       = <!-- (Optional) The interactive map ID; see Template:Map for more info -->
|plane       = <!-- (Optional) The interactive map plane; see Template:Map for more info -->
|(coordN)      <!-- One or more coordinates given as unnamed parameters; see Template:Map for more info -->
|mtype       = <!-- (Semi-required) Tells the map what style of map the coordinates will show up as (pin, polygon, square, circle) -->
}}
{{LocTableBottom}}
Unfilled location lines for quick copy-paste
{{LocTableHead}}
{{LocLine
|location = 
|levels = 
|members = 
|mapID = 
|plane = 
|mtype = 
}}
{{LocTableBottom}}
Parameter details
name
Optional. Name of the monster/NPC. Defaults to the title of the page on which the template is placed. Used as a title in the tooltips that appear when clicking on the pins of the interactive map.
location
Text, typically an article link, used to name a given location row.
levels
The level or levels (typically given as a comma-separated list of numbers and/or ranges) of the monster spawns at the given location.
members
Optional. A "yes" or "no" value indicating whether or not the given location is members-only. Defaults to "no".
mapID
Optional. The interactive map ID. See {{Map}} for more info.
plane
Optional. The inteactive map plane. See {{Map}} for more info.
mtype
Semi-required. Type of map design with coordinates. (pin, circle, square, polygon)
Unnamed parameters
One or more coordinates given as unnamed parameters. See {{Map}} for more info. Note that both the (x,y) form (e.g. |1234,4567) and the key-value pair form (e.g. |desc:A description for the pin,x:1234,y:4567) are accepted.
Note: When using the key-value pair form, passing an npcid value without specifying a pin description (via a desc value) will generate a pin description in the form of: NPC ID: 1234. This mirrors the behaviour used by {{Monster map}} and {{NPC map}}.
local p = {}
local editBtn = '<small>' .. require('Module:Edit button')() .. '</small>'
local yesno = require('Module:Yesno')
local isEmpty = require('Module:Paramtest').is_empty
local hc = require('Module:Paramtest').has_content
local buildMap = require('Module:Map').buildMap
local membscol = {
	[true] = '[[File:Member icon.png|link=Members]]',
	[false] = '[[File:Free-to-play icon.png|link=Free-to-play]]',
}
function p.main(frame)
	local args = frame:getParent().args
	local templateArgs = frame.args
	-- Copy args into new table to avoid custom scribunto iteration behavior on args
	local mapArgs = {}
	for k,v in pairs(args) do
    	mapArgs[k] = v
	end
	
	if not hc(mapArgs.mtype) then mapArgs.mtype = 'pin' end
	mapArgs.icon = templateArgs.icon
	mapArgs.ptype = templateArgs.ptype
	mapArgs.type = 'maplink'
	local loc = args.location or '? ' .. editBtn
	if (isEmpty(loc)) then loc = '? ' .. editBtn end
	local membs = membscol[yesno(args.members ~= nil and args.members or "no")]
	
	local spawns = args.spawns
	if spawns == nil then
		local i = 1
		while args[i] do i = i + 1 end -- Counts up the amount of spawns
		spawns = i - 1
	end
	if spawns == 0 then spawns = '? ' .. editBtn end
	
	local mapping = buildMap(mapArgs)
	
	-- build table row to return
	local locationRow = mw.html.create('tr')
	locationRow:tag('td'):wikitext(loc):done()
	if templateArgs.ptype == 'monster' then
		local levels = args.levels
		if (isEmpty(levels)) then levels = '? ' .. editBtn end
		locationRow:tag('td'):addClass(levels == 'N/A' and 'table-na' or ''):wikitext(levels):done()
	end
	locationRow:tag('td'):wikitext(membs):done()
	locationRow:tag('td'):wikitext(spawns):done()
	locationRow:tag('td'):wikitext(mapping):done()
	
	return tostring(locationRow)
end
return p